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Effectiveness of Game-Based Pedagogical Approaches on Mathematics Achievement among Middle Stage Learners

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dc.contributor.author Bandewar, Neeraj
dc.date.accessioned 2025-09-26T07:51:58Z
dc.date.available 2025-09-26T07:51:58Z
dc.date.issued 2025
dc.identifier.uri http://13.126.40.108:8080/xmlui/handle/123456789/809
dc.description.abstract Mathematics, often hailed as the language of logic and reason, holds a central place in the educational landscape. It is indispensable not only for developing cognitive abilities such as logical reasoning, analytical thinking, and problem-solving but also for nurturing quantitative literacy—skills that are critical for success in the 21st-century knowledge economy. However, despite its recognized significance, mathematics continues to evoke fear, anxiety, and disinterest in a substantial proportion of school-going children, particularly during the middle stage of education. The middle stage—typically comprising students in Grades 6 to 8—marks a crucial transition in the academic journey where abstract reasoning begins to develop, and foundational competencies in mathematics are expected to solidify. en_US
dc.language.iso en en_US
dc.publisher RIE BHOPAL en_US
dc.relation.ispartofseries D-774;
dc.subject game-based pedagogy en_US
dc.subject mathematics achievement en_US
dc.subject middle school en_US
dc.subject educational games en_US
dc.subject engagement in learning en_US
dc.title Effectiveness of Game-Based Pedagogical Approaches on Mathematics Achievement among Middle Stage Learners en_US
dc.type Thesis en_US


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