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DEVELOPMENT OF STEAM PARK

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dc.contributor.author Sarkar, Dr. Shivalika
dc.date.accessioned 2025-08-23T10:13:20Z
dc.date.available 2025-08-23T10:13:20Z
dc.date.issued 2025
dc.identifier.uri http://13.126.40.108:8080/xmlui/handle/123456789/739
dc.description.abstract STEAM stands for Science, Technology, Engineering, Arts and Mathematics and STEAM pedagogy encompasses various activities which involve the integration of STEAM in the classroom. As we move from STEM to STEAM, the integration of arts in STEM has been done to improve student learning, creativity and competencies. STEM was coined by the NSF (National STEAM Foundation) in the USA two decades ago and since then STEM has gained much popularity and has proved to be an effective pedagogy in enhancing student learning and achievement To improve and inculcate the 21st Century skills among the learners, arts was added to STEM and this gave birth to STEAM. Hence STEAM education promises to inculcate among the learners problem solving through innovation, creativity, critical thinking, communication, collaboration and competencies required in the real world. As National Education Policy 2020 ―no hard separations between arts and STEAMs, between curricular and extra-curricular activities, between vocational and academic streams, etc. in order to eliminate harmful hierarchies among, and silos between different areas of learning‖ en_US
dc.language.iso en en_US
dc.publisher RIE Bhopal en_US
dc.relation.ispartofseries 114;PAC 23.14
dc.subject STEAM Education en_US
dc.subject Innovation en_US
dc.subject Science and Technology en_US
dc.subject Experiential Learning en_US
dc.subject Park Development en_US
dc.title DEVELOPMENT OF STEAM PARK en_US
dc.type Other en_US


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