Please use this identifier to cite or link to this item: http://13.126.40.108:8080/xmlui/handle/123456789/809
Full metadata record
DC FieldValueLanguage
dc.contributor.authorBandewar, Neeraj-
dc.date.accessioned2025-09-26T07:51:58Z-
dc.date.available2025-09-26T07:51:58Z-
dc.date.issued2025-
dc.identifier.urihttp://13.126.40.108:8080/xmlui/handle/123456789/809-
dc.description.abstractMathematics, often hailed as the language of logic and reason, holds a central place in the educational landscape. It is indispensable not only for developing cognitive abilities such as logical reasoning, analytical thinking, and problem-solving but also for nurturing quantitative literacy—skills that are critical for success in the 21st-century knowledge economy. However, despite its recognized significance, mathematics continues to evoke fear, anxiety, and disinterest in a substantial proportion of school-going children, particularly during the middle stage of education. The middle stage—typically comprising students in Grades 6 to 8—marks a crucial transition in the academic journey where abstract reasoning begins to develop, and foundational competencies in mathematics are expected to solidify.en_US
dc.language.isoenen_US
dc.publisherRIE BHOPALen_US
dc.relation.ispartofseriesD-774;-
dc.subjectgame-based pedagogyen_US
dc.subjectmathematics achievementen_US
dc.subjectmiddle schoolen_US
dc.subjecteducational gamesen_US
dc.subjectengagement in learningen_US
dc.titleEffectiveness of Game-Based Pedagogical Approaches on Mathematics Achievement among Middle Stage Learnersen_US
dc.typeThesisen_US
Appears in Collections:Dissertations

Files in This Item:
File Description SizeFormat 
D-774.pdfD-774605.83 kBAdobe PDFView/Open


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.