Please use this identifier to cite or link to this item: http://13.126.40.108:8080/xmlui/handle/123456789/770
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dc.contributor.authorSunani, Akankshya-
dc.date.accessioned2025-08-24T09:48:08Z-
dc.date.available2025-08-24T09:48:08Z-
dc.date.issued2025-
dc.identifier.urihttp://13.126.40.108:8080/xmlui/handle/123456789/770-
dc.description.abstractGame Based Learning is one of the most effective approaches in the present educational scenario. The main focus of Game Based Learning is to motivate and improve the attitude of students in the learning system (Rajan, 2022). Game Based Learning (GBL) has emerged as a dynamic pedagogical approach that integrates game elements into educational settings to enhance student engagement and learning outcomes. Recent studies have highlighted its effectiveness in various disciplines, demonstrating positive impacts on motivation, academic performance, and reflective thinking skills. In the past few decades, Game Based Learning (GBL) has gained recognition as an effective medium for attaining educational purposes. It has been observed that games offer experiential learning and are reflective in nature, making them the ideal medium to integrate reflective learning. An assuring direction for supporting students’ reflection is Game Based Learning. The noble concepts of serious games, Game Based Learning (GBL), e-learning, and gamification have gathered significant attention in both academic and edutainment domains over the past decade (Martens and Müller, 2017).en_US
dc.language.isoenen_US
dc.publisherRIE BHOPALen_US
dc.relation.ispartofseriesD-737;-
dc.subjectGame Based Learning (GBL)en_US
dc.subjectReflective Thinkingen_US
dc.subjectBiology Educationen_US
dc.subjectMiddle Stage Studentsen_US
dc.subjectEducational Effectiveness"en_US
dc.titleA STUDY ON EFFECTIVENESS OF GAME BASED LEARNING ON REFLECTIVE THINKING OF MIDDLE STAGE STUDENTS IN BIOLOGYen_US
dc.typeThesisen_US
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