Please use this identifier to cite or link to this item: http://13.126.40.108:8080/xmlui/handle/123456789/671
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dc.contributor.authorDave, Agresha-
dc.date.accessioned2025-01-22T10:20:35Z-
dc.date.available2025-01-22T10:20:35Z-
dc.date.issued2022-07-25-
dc.identifier.urihttp://13.126.40.108:8080/xmlui/handle/123456789/671-
dc.description.abstractThe institutions are focused on preparing future professionals and addressing that, innovative teaching methods are adapted. As the field of digital games and simulation is constantly changing and evolving, this paper seeks to address the issue and inculcate the concept of gaming in a non-game environment i.e., education. The main purpose is to learn the effect of games on achieving specific learning objectives. As rapidly evolving technological applications, games and simulations are already widely integrated into the traditional educational process. They are deployed extensively in the field of education, with an existing body of work examining the relation between games and education (Yang, Chen, & Jeng, 2010; Chiang. Lin Cheng, & Liu 2011) using gaming can foster social and emotional learning and motivate students to take risks. With the growing expansion of technology, instructors and those who create educational policies arc interested in introducing innovative technological tools, such as video games, virtual worlds, and Massive Multi-Player Online Games (Buckless, 2014; Gomez, 2014).en_US
dc.language.isoenen_US
dc.publisherRegional Institute of Education, Bhopalen_US
dc.relation.ispartofseriesD-697;-
dc.subjectCognitive Skillsen_US
dc.subjectLanguage Outcomesen_US
dc.subjectMathematical Thinkingen_US
dc.subjectComputer Gamesen_US
dc.subjectScience and Technologyen_US
dc.subjectDigital Learning Toolsen_US
dc.subjectTechnology in Educationen_US
dc.titleEFFECTIVENESS OF COMPUTER GAMES ON STUDENT S COGNITIVE SKILLS AND ACHIEVEMENT IN MATHEMATICS IN CLASS VIIen_US
dc.typeThesisen_US
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Content.pdfContent209.45 kBAdobe PDFView/Open
01 Chapter.pdfIntroduction158.32 kBAdobe PDFView/Open
02 Chapter.pdfReview of Related Literature188.27 kBAdobe PDFView/Open
03 Chapter.pdfMethodology124.74 kBAdobe PDFView/Open
05 Chapter.pdfFindings,Summary And Conclusion259.12 kBAdobe PDFView/Open
Appendix.pdfAppendix97.1 kBAdobe PDFView/Open


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