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022 _a0021-9584
037 _bRIEBPL Library
082 _a540.7
100 _aSzu S. Ling,Fabrice, SaffreDeborah L. GaterLilia Halim,Abdel F. Isakovic
245 _aComputer Quiz Games in General Chemistry for Engineering Majors in an English as a Second Language Environment (Journal Article)
260 _aUSA
_b:American Chemical Society
_c,March 2024
300 _a868–876p.
490 _aAmerican Chemical Society, Volume 101, Issue 3
505 _a***______{For Hard Copy, Please visit Library.}________***
520 _aAbstract- Computer quiz games are introduced to improve teaching and learning in a freshman engineering chemistry course in an English-as-a-second-language (ESL) environment. These quiz games are developed and implemented as supplemental and augmentative tools to enhance traditionally delivered lectures. The paper shows an increase in students’ motivation and compares the performance among students who participated in computer quiz games, a paper-based quiz, or neither activity. An assessment of the effectiveness of quiz games in learning is conducted via a proposed novel chemistry achievement test, the Freshman Engineering Chemistry Aptitude Test, and an attitude questionnaire. The findings contribute to our understanding of the role of game-based learning in students’ achievement in chemistry and their motivation and attitudes toward learning general chemistry at a university within an ESL environment, while the computer games developed are useful in all English-based chemistry classes.
650 _aChemical engineering and industrial chemistry
650 _aCross-disciplinary concepts
650 _aTeaching and learning methods
650 _aTesting and assessment
700 _a
856 _uhttps://pubs.acs.org/doi/10.1021/acs.jchemed.3c00479?articleRef=control
942 _cPER
999 _c46028
_d46027