000 02037nam a22002537a 4500
005 20231101162150.0
008 231030b ||||| |||| 00| 0 eng d
022 _a0021-9584
037 _bRIEBPL Library
082 _a540.7
100 _a Liping Li and Tong He
245 _a Card Lab: An Educational Game to Support Chemistry Laboratory Learning
_b(Journal Article)
_c
260 _aWashington, United States
_b:American Chemical Society
_c,January 10, 2023
300 _a192-198 p.
490 _aAmerican Chemical Society, Volume 100, Issue 1
505 _a***______{For Hard Copy, Please visit Library.}________***
520 _aAbstract- Learning in chemistry laboratories has long been challenging due to the complex nature of the learning environment and tasks that students engage with. Therefore, it is important to develop useful tools for prelab and follow-up activities besides the hands-on lab time for better management of the learners’ cognitive load. In this paper, we developed a novel educational game called Card Lab and applied it as an auxiliary tool in follow-up activities to help participants review what they have learned in the titration lab course, which was open to first- and second-year undergraduates in chemistry. The preparation of a card set and the typical process to play and apply the game as follow-up activities for titration lab course were introduced. A mixed methods approach by combining interviews and questionnaires was conducted to collect students’ feedback on their learning experiences. Data analysis reveals the potential of Card Lab to support enjoyable, scientific, effective, and economical lab learning. The contribution includes further discussions on its future applications.
650 _aFirst-Year Undergraduate
650 _aSecond-Year Undergraduate
650 _a General/Analytical Chemistry
650 _aHumor/Puzzles/Games
856 _uhttps://doi.org/10.1021/acs.jchemed.2c00632
942 _cPER
999 _c44666
_d44665