000 01919nam a22002297a 4500
005 20231020093302.0
008 231019b ||||| |||| 00| 0 eng d
022 _a 0022-0671
082 _a 370
100 _a Xiangling Zhang, Ahmed Tlili, Junhong Guo, David Griffiths et al...
245 _a Developing rural Chinese children’s computational thinking through ­game-based learning and parental involvement (Journal Article)
260 _a USA
_b: Taylor and Francis Group
_c,2023
300 _a 17-32 p
440 _aThe Journal of Educational Research,
_v Volume 116, 2023 - Issue 1
520 _aThe lack of teachers and equipment is a major obstacle to the implementation of Computational Thinking (CT) in education, particularly for rural schools. Although CT education has been investigated for many years, less attention has been paid to lower primary schools in rural areas. This study contributes to filling this gap by investigating the impact of three different learning approaches on the CT of grade-two primary school students in a rural area in China. Seventy-seven students were randomly assigned to three learning approaches, namely traditional lectures, Game-Based Learning (GBL) using a newly designed board game in classrooms, and GBL with parental involvement. The findings showed that both GBL approaches (i.e., with and without parents) significantly enhanced the students’ CT skills compared to the traditional approach. The findings also showed that the GBL approach with parental involvement significantly enhanced students’ attitudes toward learning CT compared with the other two approaches. ***______{For Hard Copy, Please visit Library.}________***
650 _aComputational thinking
650 _agame-based learning
650 _aparental involvement
650 _arural education
856 _uhttps://doi.org/10.1080/00220671.2023.2167798
942 _cPER
999 _c44493
_d44492