02021nam a22002657a 450000500170000000800410001702200140005803700190007208200100009110000770010124501330017826000490031130000160036049000510037650500630042752010130049065000510150365000320155465000350158665000270162170000060164885600760165494200080173099900170173820250115143138.0250115b ||||| |||| 00| 0 eng d a0021-9584 bRIEBPL Library a540.7 aSzu S. Ling,Fabrice, SaffreDeborah L. GaterLilia Halim,Abdel F. Isakovic aComputer Quiz Games in General Chemistry for Engineering Majors in an English as a Second Language Environment (Journal Article) aUSAb:American Chemical Societyc,March 2024 a868–876p. aAmerican Chemical Society, Volume 101, Issue 3 a***______{For Hard Copy, Please visit Library.}________*** aAbstract- Computer quiz games are introduced to improve teaching and learning in a freshman engineering chemistry course in an English-as-a-second-language (ESL) environment. These quiz games are developed and implemented as supplemental and augmentative tools to enhance traditionally delivered lectures. The paper shows an increase in students’ motivation and compares the performance among students who participated in computer quiz games, a paper-based quiz, or neither activity. An assessment of the effectiveness of quiz games in learning is conducted via a proposed novel chemistry achievement test, the Freshman Engineering Chemistry Aptitude Test, and an attitude questionnaire. The findings contribute to our understanding of the role of game-based learning in students’ achievement in chemistry and their motivation and attitudes toward learning general chemistry at a university within an ESL environment, while the computer games developed are useful in all English-based chemistry classes. aChemical engineering and industrial chemistry  aCross-disciplinary concepts aTeaching and learning methods  aTesting and assessment a  uhttps://pubs.acs.org/doi/10.1021/acs.jchemed.3c00479?articleRef=control cPER c46028d46027