TY - BOOK AU - H, Daniel Raj AU - Singh, M. S. Xavier Pradheep TI - Gamified Student Response Systems for ESL Classrooms : : An Analysis (Journal Article) SN - 0973-5208 PY - 2023/// CY - Chennai PB - : English Language Teachers' Association of India KW - Student Response Systems | Engagement | Motivation | Gamification N1 - ***______{For Hard Copy, Please visit Library.}________*** N2 - Abstract: This study explores the dynamic landscape of Student Response Systems (SRS), commonly known as Clickers in the context of ESL classrooms. It critically analyses five prominent gamified SRS tools, Kahoot, Nearpod, Socrative, Padlet, and Quizlet, to assess their unique features and contributions to ESL education. This study investigates three primary aspects: educational support, game elements, and language skill enhancement. It was found that SRSs significantly enhanced students’ involvement, learning quality, and assessment effectiveness. Kahoot and Nearpod have emerged as the top contenders, offering extensive gamification and comprehensive support for various language skills. This analysis provides ESL educators with valuable information on selecting the most appropriate SRS to enhance their teaching strategies. By understanding the strengths and capabilities of these gamified SRS tools, educators can create dynamic and interactive ESL learning environments, ultimately enhancing language acquisition and proficiency UR - https://journals.eltai.in/index.php/jelt/article/view/JELT650606 ER -