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  <titleInfo>
    <title>Gamified Student Response Systems for ESL Classrooms</title>
    <subTitle>: An Analysis (Journal Article)</subTitle>
  </titleInfo>
  <name type="personal">
    <namePart>H, Daniel Raj</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
    </role>
  </name>
  <name type="personal">
    <namePart>Singh, M. S. Xavier Pradheep</namePart>
  </name>
  <typeOfResource>text</typeOfResource>
  <originInfo>
    <place>
      <placeTerm type="text">Chennai</placeTerm>
    </place>
    <publisher>: English Language Teachers' Association of India</publisher>
    <dateIssued>, 2023</dateIssued>
    <issuance>monographic</issuance>
  </originInfo>
  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
  </language>
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    <extent>25-37p.</extent>
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  <abstract>Abstract: This study explores the dynamic landscape of Student Response Systems (SRS), commonly known as Clickers in the context of ESL classrooms. It critically analyses five prominent gamified SRS tools, Kahoot, Nearpod, Socrative, Padlet, and Quizlet, to assess their unique features and contributions to ESL education. This study investigates three primary aspects: educational support, game elements, and language skill enhancement. It was found that SRSs significantly enhanced students’ involvement, learning quality, and assessment effectiveness. Kahoot and Nearpod have emerged as the top contenders, offering extensive gamification and comprehensive support for various language skills. This analysis provides ESL educators with valuable information on selecting the most appropriate SRS to enhance their teaching strategies. By understanding the strengths and capabilities of these gamified SRS tools, educators can create dynamic and interactive ESL learning environments, ultimately enhancing language acquisition and proficiency.</abstract>
  <tableOfContents>***______{For Hard Copy, Please visit Library.}________***

</tableOfContents>
  <subject>
    <topic>Student Response Systems | Engagement | Motivation | Gamification</topic>
  </subject>
  <relatedItem type="series">
    <titleInfo>
      <title>Journal of English Language Teaching  , Volume 65 Number 6 : November - December 2023</title>
    </titleInfo>
  </relatedItem>
  <identifier type="issn">0973-5208</identifier>
  <identifier type="uri">https://journals.eltai.in/index.php/jelt/article/view/JELT650606</identifier>
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    <url>https://journals.eltai.in/index.php/jelt/article/view/JELT650606</url>
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