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    <subfield code="a">H, Daniel Raj </subfield>
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    <subfield code="a">Gamified Student Response Systems for ESL Classrooms </subfield>
    <subfield code="b">: An Analysis (Journal Article)</subfield>
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    <subfield code="a">Chennai </subfield>
    <subfield code="b">: English Language Teachers' Association of India </subfield>
    <subfield code="c">, 2023</subfield>
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    <subfield code="a">25-37p.</subfield>
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    <subfield code="a">Journal of English Language Teaching </subfield>
    <subfield code="v">, Volume 65 Number 6 : November - December 2023</subfield>
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    <subfield code="a">***______{For Hard Copy, Please visit Library.}________***

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    <subfield code="a">Abstract: This study explores the dynamic landscape of Student Response Systems (SRS), commonly known as Clickers in the context of ESL classrooms. It critically analyses five prominent gamified SRS tools, Kahoot, Nearpod, Socrative, Padlet, and Quizlet, to assess their unique features and contributions to ESL education. This study investigates three primary aspects: educational support, game elements, and language skill enhancement. It was found that SRSs significantly enhanced students&#x2019; involvement, learning quality, and assessment effectiveness. Kahoot and Nearpod have emerged as the top contenders, offering extensive gamification and comprehensive support for various language skills. This analysis provides ESL educators with valuable information on selecting the most appropriate SRS to enhance their teaching strategies. By understanding the strengths and capabilities of these gamified SRS tools, educators can create dynamic and interactive ESL learning environments, ultimately enhancing language acquisition and proficiency.</subfield>
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    <subfield code="a">Student Response Systems | Engagement | Motivation | Gamification</subfield>
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    <subfield code="a">Singh, M. S. Xavier Pradheep </subfield>
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    <subfield code="u">https://journals.eltai.in/index.php/jelt/article/view/JELT650606</subfield>
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