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A Murder Mystery Gamification Session to Consolidate Analytical Biochemical Techniques Learning (Record no. 45972)

MARC details
000 -LEADER
fixed length control field 02378nam a22002057a 4500
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240530120400.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 240530b |||||||| |||| 00| 0 eng d
022 ## - INTERNATIONAL STANDARD SERIAL NUMBER
ISSN 0021-9584
100 ## - MAIN ENTRY--AUTHOR NAME
Personal name Hill, Alison M.
245 ## - TITLE STATEMENT
Title A Murder Mystery Gamification Session to Consolidate Analytical Biochemical Techniques Learning
Remainder of title (Journal Article)
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication Washington DC
Name of publisher :American Chemical Society
Year of publication ,2023
300 ## - PHYSICAL DESCRIPTION
Number of Pages 4514–4524p.
440 ## - SERIES STATEMENT/ADDED ENTRY--TITLE
Title Journal of Chemical Education
Volume number/sequential designation Volume 100, 2023 - Issue 11, November 2023
505 ## - FORMATTED CONTENTS NOTE
Formatted contents note ***______{For Hard Copy, Please visit Library.}________***<br/><br/>
520 ## - SUMMARY, ETC.
Summary, etc Abstract: Gamification has a strong track record of improving student engagement and learning in the chemical sciences. Meta-analyses of different approaches to gamification have highlighted that providing a game fiction, encouraging students to work in teams, and breaking games into smaller “quests” are particularly effective. Here, we aimed to increase students’ engagement and learning with four analytical biochemistry techniques (high-performance liquid chromatography, sodium dodecyl sulfate polyacrylamide gel electrophoresis, Western blot, and mass spectrometry) by creating a game that required them to use every method to solve a “murder mystery”. Our game was based on the popular games “Mafia” and “Among Us” and introduced an original game fiction relevant to our setting. Students attending the formative gamified session gave highly positive feedback. They indicated that they enjoyed the session and increased confidence in the methods involved. Free text comments praised many of the elements deliberately introduced into the game. To our surprise, the main criticism was that the session was not challenging enough. We developed a revised session that required students to undertake more detailed data interpretation, which students reported gave the expected increase in difficulty. All materials and code for running our session and generating new mysteries with original data are available online.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term Gamification| Second-Year Undergraduate| Upper-Division Undergraduate| Biochemistry\ Multimedia-Based Learning| Bioanalytical Chemistry| Student Engagement| Humor/Puzzles/Games| Problem Solving
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Harmer, Nicholas J.
856 ## - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier https://doi.org/10.1021/acs.jchemed.3c00279
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Periodicals
Holdings
Lost status Damaged status Home library Current library Date acquired Koha item type
    RIE BPL Library RIE BPL Library 30.05.2024 Periodicals

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