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Using Virtual Reality Technology in Biology Education (Record no. 45653)

MARC details
000 -LEADER
fixed length control field 02200nam a22002057a 4500
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240409094256.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 240409b |||||||| |||| 00| 0 eng d
022 ## - INTERNATIONAL STANDARD SERIAL NUMBER
ISSN 0002-7685
100 ## - MAIN ENTRY--AUTHOR NAME
Personal name Chuang, Tzung-Fang
245 ## - TITLE STATEMENT
Title Using Virtual Reality Technology in Biology Education
Remainder of title : Satisfaction & Learning Outcomes of High School Students (Journal Article)
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication United States
Name of publisher :National Association of Biology Teachers (NABT)
Year of publication ,2023
300 ## - PHYSICAL DESCRIPTION
Number of Pages 23–32p.
440 ## - SERIES STATEMENT/ADDED ENTRY--TITLE
Title American Biology Teacher
Volume number/sequential designation Volume 85: Issue 1, January 2023
505 ## - FORMATTED CONTENTS NOTE
Formatted contents note ***______{For Hard Copy, Please visit Library.}________***<br/><br/>
520 ## - SUMMARY, ETC.
Summary, etc Abstract: The use of virtual reality (VR) as a medium for education can contribute to the learning efficiency of students. This study aimed to assess the effectiveness of VR application in advanced biology courses, specifically in enhancing the comprehension and understanding of high school students toward the topic of human organs and other related systems. Four high school teachers and 138 high school students selected from three separate classes participated in this study. To determine the impact of VR education from both teachers’ and students’ perspectives, learning satisfaction and the effectiveness of instructional material were assessed with questionnaires. We found that from teachers’ perspective, VR was an efficient teaching tool that enhanced students’ attention and contributed to the improvement of learning outcomes. From the students’ perspective, they were willing to use VR instructional material and were satisfied with this learning method. Applying VR technology in the classroom should be encouraged. However, some students identified dizziness as a concern when VR glasses were used for longer periods of time. Therefore, we suggest that VR glasses be limited to 30 minutes of use at a time.<br/><br/>
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term virtual reality| biology education| VR learning environment| high school education| distance learning| COVID-19 pandemic
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Chou, Ying-Hsiang | Pai, Jar-Yuan | Huang, Chien-Ning | Bair, Henry | Pai, Allen | Yu, Nai-Chi
856 ## - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier https://doi.org/10.1525/abt.2023.85.1.23
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Periodicals
Holdings
Lost status Damaged status Home library Current library Date acquired Koha item type
    RIE BPL Library RIE BPL Library 09.04.2024 Periodicals

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