Role-play experience’s effect on students’ 21st century skills propensity (Journal Article) (Record no. 44517)
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| fixed length control field | 01804nam a22002417a 4500 |
| 005 - DATE AND TIME OF LATEST TRANSACTION | |
| control field | 20231020094324.0 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
| fixed length control field | 231019b ||||| |||| 00| 0 eng d |
| 022 ## - INTERNATIONAL STANDARD SERIAL NUMBER | |
| ISSN | 0022-0671 |
| 082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER | |
| Classification number | 370 |
| 100 ## - MAIN ENTRY--AUTHOR NAME | |
| Personal name | Isabella Aura et al.... |
| 245 ## - TITLE STATEMENT | |
| Title | Role-play experience’s effect on students’ 21st century skills propensity (Journal Article) |
| 260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) | |
| Place of publication | USA |
| Name of publisher | : Taylor and Francis Group |
| Year of publication | ,2023 |
| 300 ## - PHYSICAL DESCRIPTION | |
| Number of Pages | 159-170 p |
| 440 ## - SERIES STATEMENT/ADDED ENTRY--TITLE | |
| Title | The Journal of Educational Research , |
| Volume number/sequential designation | Volume 116, 2023 - Issue 3 |
| 520 ## - SUMMARY, ETC. | |
| Summary, etc | This study examines the effects of a role-play-based pedagogical method in Finland on the twenty-first century skills propensity among 6th graders (12-year-olds). The approach entails a simulation of a society in a gamified learning environment as part of their formal education. Structural Equation Modeling was employed to analyze the students’ (N = 253) self-reported effects of role-play experience on pre-and post-scores of twenty-first century skills propensity. The results show a statistically significant positive relation between holistic role-play experience and twenty-first century skills propensity, however, closer exploration reveals only few key associations, which perhaps illustrates the complex nature of both role-playing and the framework of twenty-first century learning. However, the broader positive view demonstrates the potential of one meaningful playful day for the skill and attitude development of young students as part of a formal curriculum.<br/><br/><br/>***______{For Hard Copy, Please visit Library.}________*** |
| 650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical Term | Edu-larp |
| 650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical Term | gamification |
| 650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical Term | learning environment |
| 650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical Term | role-play |
| 650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical Term | 21st century skills |
| 856 ## - ELECTRONIC LOCATION AND ACCESS | |
| Uniform Resource Identifier | https://doi.org/10.1080/00220671.2023.2227596 |
| 942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
| Koha item type | Periodicals |
| Lost status | Damaged status | Home library | Current library | Date acquired | Full call number | Koha item type |
|---|---|---|---|---|---|---|
| RIE BPL Library | RIE BPL Library | 19.10.2023 | 370 | Periodicals |
